Arse Race was born some time around May 2001.. it’s amazing how time flies. Over the years, I’ve been toying with the idea of making a sequel, and that idea has never gone away, but there are a number of hurdles (as it were) to overcome.
Some people react very badly to the inclusion of arses in a game, considering them to be immature and childish. Some people find the concept of disembodied butts roaming around to be hilarious. I’m with the second crowd, and yes, I admit it, I’m pretty childish. Arseteroids got some pretty bad reactions due to its butt-centric content and I have to admit that I was very surprised and taken aback.
Arses are also quite hard to deal with as characters. They have no limbs, and no face, and we don’t want to give people a view straight up the crack. Representing them in 3d is difficult because then we may have to address the problem of what appears on the front of the butt. Probably the easiest way to address this would be to have a wraparound ass crack which comes part way up the front – but that might turn out obscene, gross, or just downright horrific, especially if it’s a dank and hairy crevice.
Another aspect of a sequel would (of course) be gameplay. The original game is very basic and is not actually that great. The gambling aspect causes your “score” (i.e. your cash) to accumulate exponentially over the five races, and although there is some skill involved, you need to get very lucky to get to the top of the high score table. The very high scores also upset people, leading to accusations of “hacking”.
Despite the difficulties, there are a great deal of possibilities. I’ll explore some of them in later posts – the legacy of Arse Race is far from dead.